I have an overlap set with my player and a group. Each group member will change tint and disableBody when the overlap occurs. no problem.
I also want to also set it so that when player enters a certain area of the game all of those group members will revert back.
The problem is I cannot figure out how to target the group from the update function. I keep getting ‘cannot *** of undefined’ I understand why this is happening but cannot find any documentation on how to target the whole group from the function update().