I am using phaser-generator-plus to create my development environment, but I cannot, according to the instructions, add the facebook instant games SDK. In the HTML I added
script src=“https://connect.facebook.net/en_US/fbinstant.6.2.js”></script (syntax intentionally omitted for display)
To the head. I’ve also tried adding it to the body above the comment where scripts are injected.
I also added
new webpack.DefinePlugin({
// Required by Phaser: Enable Canvas and WebGL renderers.
‘CANVAS_RENDERER’: JSON.stringify(true),
‘WEBGL_RENDERER’: JSON.stringify(true),
‘PLUGIN_FBINSTANT’: JSON.stringify(true)
}),
To the gulpfile.js/webpack/config/plugins.js file. But when I launch the game with
export function boot() {
FBInstant.initializeAsync().then(function() {
FBInstant.setLoadingProgress(100);
FBInstant.startGameAsync().then(function() {
return new Phaser.Game(config);
});
});
}
boot();
in the index.js entry file, I get the error FBInstant is not defined. I’ve used other development environments that worked without issue, but for some reason, the phaser-generator-plus setup can’t recognize this plugin. phaser-generator-plus is an extensive and complete environment setup and I would love to continue using it for phaser development. I just can’t get past this wall.
I also tried
export function boot() {
return new Phaser.Game(config);
}
FBInstant.initializeAsync().then(function() {
FBInstant.setLoadingProgress(100);
FBInstant.startGameAsync().then(function() {
boot();
});
});
I just keep getting
17:1 error ‘FBInstant’ is not defined no-undef
18:3 error ‘FBInstant’ is not defined no-undef
19:3 error ‘FBInstant’ is not defined no-undef
3 problems (3 errors, 0 warnings)