Hello,
I’m using in my project phaser@3.24.0 and I have a problem with games on Safari 13.1.
In my preload method I have my loadConfig object with sound data:
var data = {
mediaURL: "../../../static/sound/",
dataObjects: [
{ type: "sound", name: "ok", file: "ok.ogg" },
{ type: "sound", name: "wrong", file: "wrong.ogg" },
{ type: "sound", name: "missing", file: "missing.png" },
],
};
loadData(data, this);
Helper function:
function loadData(data, game) {
data.loadObjects.forEach((element) => {
game.load.audio(element.name, config.mediaURL + element.file);
}
}
In my create method:
this.sound.add("ok")
When I load the scene I get:
Error: There is no audio asset with key “ok” in the audio cache
initialize — phaser.min.js:1:412657
add — phaser.min.js:1:409872
create — culture.js:53
create — phaser.min.js:1:391150
On other browsers everything works fine, I don’t have problems with this.
**:
this.sound.add("ok")
Is not working, I have all my paths to the file etc in the gamescene entries/data. But it seems no to be added in a create method - only in safari. And it fails in initialize() function.