Spine animation speed control

Hi everyone!

due to project demands, sometimes I need to increase and decrease spine animation speed.

is it possible to do something like frameRate or timeScale changing as we do for phaser anims?

:smiling_face_with_three_hearts:

spineGameObject.state.timeScale = 2;

etc.

1 Like

haha, it works, thanks a lot :smiling_face_with_three_hearts: