I’m new to Phaser. I’ve come across a strange scaling issue that only seems to exist on Google Chrome on newer Android devices. The game was built using Phaser 2.8.3 back in 2017 and scaled perfectly fine, but it seems on newer Android devices that the canvas scales improperly (appears zoomed in so that game elements clip off the browser page).
I’ve tried updating our version of Phaser but had no luck. Does anyone know what may be causing this scaling issue on this specific iteration of Chrome for newer Android devices? And if so, what a potential solution could be?