I’m trying to figure out how to turn off visibility in the first target after it has finished. As a workaround I’m using sprite1.visible = false; in the Update function when the x coordinate has been reached. Seems like there should be a better way to do this.
var timeline = this.tweens.createTimeline();
timeline.add({
targets: sprite1,
x: 100,
duration: 4000,
onComplete:()=>sprite2.anims.play('sprite2'),
ease: 'Linear'
});
//sprite1.visible = false;
timeline.add({
targets: sprite2,
y: 100,
duration: 4000
onStart:()=>sprite2.visible = true,
ease: 'Linear'
});
timeline.play();