If you are using Three.js and, for instance, want to change the camera position using a tween, if you were outside Phaser you might use Tween.js in concert, but that seems a poor solution for when you are inside Phaser where it has its own tween system.
I have tried invoking the Three.js update function using onUpdate inside a Phaser tween, but it doesn’t seem to fire more than once over the course of a tween’s duration, if that. Is there a trick for getting Three to play nicely with a Phaser tween?
My use case is specifically about the camera, so the fact that I am also using OrbitalControls admittedly might have something to do with it.