Unable to auto resize canvass

My game looks enlarged when coverted to apk for android. I tried to resize using scale config but page stops loading once I do that. I get an error at .FIT
var config = {
type: Phaser.AUTO,
width: 1366,
height: 658,
resolution: window.devicePixelRatio,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phase.Scale.CENTER_BOTH
},
physics: {
default: ‘arcade’,
arcade: {
gravity: { y: 0 }
}
},

scene: {
    preload: preload,
    create: create,
    // update: update
}

};

Check Phaser version? Scale Manager is in v3.16.2 and later (still very old).

My version is //cdn.jsdelivr.net/npm/phaser@3.11.0/dist/phaser.js
Please what’s the latest version? Thanks

Thanks, found it
//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js

Thanks, Android version is working