So there is no longer a
Pixi.Texture.fromImage('path') – what is the alternative now?
Do I have to use (?):
game.load.image('img_id', 'path'); img = new PIXI.Texture(game.cache.getBaseTexture('img_id');
The data doesn’t seem to be the same & is erroring out for me with :
"PIXI.Float32Array is not a constructor"