Using Spine in Phaser Could Not Display

Phaser: 3.52.0
Spine: 3.8.95

This is my code:
import Phaser from ‘phaser’;

export default class SymbolTest extends Phaser.Scene {
    constructor() {
        super({
            key: 'SymbolTest',
        });
    }

    init() {
      
    }

    preload() {    
        this.load.setPath('assets/');
        this.load.image('skeletonPic1', 'spine/mine/skeleton.png');
        this.load.image('skeletonPic2', 'spine/mine/skeleton2.png');
        this.load.spine('skeletonSpine', 'spine/mine/skeleton.json', ['spine/mine/skeleton.atlas'], true);
    }

    create() {
        this.add.spine(50, 50, 'skeletonSpine');
    }

    update() {}

    remove() {}
}

And I got an error:

Uncaught TypeError: renderer.pipelines.clear is not a function
at SpineGameObjectWebGLRenderer [as renderWebGL] (SpinePlugin.js:35723)

Could someone help me? How could solve this error?
Thanks.

SpinePlugin is also from Phaser v3.52.0?

Yes.
I have import this plugin:
import 'phaser/plugins/spine/dist/SpinePlugin';

And setting in config:
plugins: {
scene: [{ key: ‘SpinePlugin’, plugin: window.SpinePlugin, mapping: ‘spine’ }],
},

When does the error happen? From this.add.spine(…) or something else?

Yes, it happened in create().
After I add this.add.spine(50, 50, 'skeletonSpine');, I see the error in Chrome DevTools.

I don’t know. http://labs.phaser.io/view.html?src=src\spine\basic%20spineboy.js&v=3.52.0 is working correctly.

I have found the error happen.
Beacuse I also used the @ion-phaser/core plugin package.
Thank you for you help and test.

After update @ion-phaser/core to 1.3.0, it’s solved.