this will mean if you scroll the other camera dictating your game (which may be like idk focused on your character or something), the other camera will stay static at 400,400
I also have confirmed that this does at least work with scenes testing with my own ui:
when my player walks around with a completely different other scene tracking its movement and scrolling, it sets my debug ui element at the 400,400 position and it doesn’t scroll with the char, almost as if its its own tile.