Weird text rendering problem

Hi, I recently noticed a strange text rendering issue with Czech language. Sometimes, when using Windows Chrome, the text appears with black dots or cuts. This issue also occurs on Phaser3. Do you have any ideas or suggestions for how to resolve this problem?

Hello, I have the same problem at fonts. I’m using phaser 2. If you solved it, can you share the solution?

Text rendering issue in Phaser 2
Hi! We’re experiencing a strange bug where some texts appear broken or incomplete (see attached image).
The issue temporarily goes away after several rapid .setText() calls (as triggered by our language change functionality), but it reappears when the language is changed again.
We’re using game.add.text(...) with a web font (Roboto).
Any idea what might be causing this or how to reliably work around it?

We started to use phaser 3 to fix this problem last year. This change required a lot of man hours for us, however text render issue fixed.

Hello, I have also encountered a problem. The problem of text line breaks, where the text is cut at the line break

let text = this.add.text(100,100,"10年以上にわたり、Phaserはあらゆるスキルレベルの開発者がウェブ用ゲームを作ることができました。以下のいずれかを気にしている場合はそれを使用します。", {
        fill: '#ffffff',
        fontSize: '50px',
        wordWrap: true,
        wordWrapWidth: 300,
        align: 'left',
        letterSpacing: 10
      })
      text.useAdvancedWrap = true
      text.updateText()