Hello, everyone!
Just a couple of weeks ago, I started developing my own game designer based on Phaser.
Visual level editor + visual logic (Event Sheet).
It’s ready now:
- From logic: movement in 8 directions, platformer physics, projectile flight, solid obstacles and smooth disappearance.
- 4 types of game objects: Sprite, Tiled BG, Text, Tilemap (40 percent ready)
Thanks for the comments, if anyone is interested in something, ask.
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[WIP]
I’m working on a tilemap editor, mostly focusing on auto-tile right now. So far it’s only 16-bit with manual markup, planning to do 47-bit next.
From the screen shots, it looks like pretty nice! Is this something you plan to open source, or internal only for your game development?
I haven’t thought about open-sourcing it; I’m just making it for myself, and most likely I’ll put it out publicly so anyone can download it.
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Development is slowly progressing. Mostly improving the EventSheet and Sprite Editor. Regarding the latter, I really want to make a miniature Photoshop =) But that will be after the beta version launch.
If anyone wants to take a look at what it’s turning out like and leave some feedback, I can upload an MVP version to some shared hosting
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I will test it out if you post it.