Say I want to zoom the camera to fit a Geom.Rectangle
bounds, or a pair of game objects - is that even possible? Camera zooms appear to be purely numeric values, whereas I was hoping to be able to zoom the camera so that it always fitted GameObject A & GameObject B within the viewport (so I could create a Rectangle
bounds from this easily enough if that was the way to do it…
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Nice, Samme to the rescue again. Thanks for that, that’s perfect
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Thank you, this indirectly helped me as well.