Hey guys,
I have an issue with my tilemap. I did it quickly with Tiled and sometimes, when my camera moves, I have a strange glitch that appears out of nowhere:
I have had this glitch on multiple computers and my friends have reported it as well.
Is happens on both of my maps even though they use very different tilesets:
Here is a part of the code:
I am using WebGL and it only shows when the camera moves OR when I resize the window. (Which resizes the canvas without scaling anything.)
It’s possible that the glitch stays after moving and I’ve had this glitch since the first time I used Phaser 3 in my game. (Around march 2018, I’d say)
Do you have any idea regarding what I could do to solve this? I’m pretty sure the issue is related to the camera but I have no idea why.
Thanks in advance!
Telokis