Since you are not able to upload an attachment, by chance would you be able to create an example on a site like Codepen, or share the source code via GitHub/Dropbox, etc?
I also followed the first set of instructions: Extrude the tileset and then update your existing tileset in Tiled.
This just makes gaps appear on the map in Tiled when margin is set to 1 and spacing 2 with the new extruded image. Literally nothing about that tool has worked at all.
I’m using the same image in Phaser as tiled after extrusion etc…
Here is a stripped down basic setup of the project on Verce where you can see the glitches in real time (zoom in and out)l: https://phaser-test-hazel.vercel.app/
Make sure you’re using the arguments tileMargin = 1, tileSpacing = 2 and not the other way around. addTilesetImage("grassland", "grassland", 128, 128, 2, 1) doesn’t give the tile area mismatch warning.
Thanks for your help, but unfortunately nothing you’ve suggested has made any difference and the lines are still rendering glitches in the project. The full code is above and if that all seems correct to you, what else is there to do other than give up and use a more stable engine?