Some of my users (mainly on higher end devices) get higher fps on my game when using WebGL. The rest of my users (mainly on lower end devices / mobile devices) get better fps using Canvas.
I am wondering if there is a way to test the fps of both canvas and webgl, and set the default to the higher one. I can figure this logic out myself, the root question I have is that I want to change from Canvas to WebGL (or vice versa) while a user is in game, without having to reload the page. Is this possible in Phaser?
Thanks