WebGL renderer for android devices causes bad performance

Hello all!
I tested my game to some android devices(renderer is set to Phaser.AUTO which finds webgl support and using webgl as renderer), and the performance is really bad, if i swtich the rendering to Canvas, it starts to be much better. Is it safe to detect with uaparser devices, which OS is Android and IOS and use Canvas as renderer?I mean are there a android devices which will fail with canvas ?

That sounds fine.

What you mean ?

I don’t think any devices should fail with canvas.

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