When I set in constructor in kao class this.body.bounce = 0.1;, it makes so when it collides with tilemap it dissapears. Video showing this
I think it is bug.
When I set in constructor in kao class this.body.bounce = 0.1;, it makes so when it collides with tilemap it dissapears. Video showing this
I think it is bug.
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Bounce is an object (vector).
this.body.bounce.x = 0.1
I replaced this.body.bounce = 0.1; to this.body.bounce.x = 0.1; this.body.bounce.y = 0.1; and it still does not work: video
this.kao = this.physics.add.group();
this.kao.defaults = {};
TY! It works. If you have time, can you explain why ?
Physics group defaults are applied after a member is created/added. And the defaults include bounce (0, 0).