Broken ragged text when scaling (pixel art), how to fix?

I seen this issue multiple times but can’t find good solution to this…
My game is pixel art so need to be pixelated but on retina displays text is getting ragged and broken… depends on camera position…

I’m using - round pixels in config
If I will start to Mat.flooring camera dolly it will “jump” when moving so it’s not a solution…

Is there any solution to this?

OR, can I use movement by velocity and somehow force player sprite to stop on rounded pixels?

have you got this like in the game config?

pixelArt: true,