Camera zoom/world coords

Trying to map a pointerup event to world coordinates.

My sprite coordinates are x,y = 180,312 and width,height are 120,140px

This is my pointerup pointer object with zoom = 1.

{
    "id": 0,
    "camera": {
        "name": "",
        "x": 0,
        "y": 0,
        "width": 1536,
        "height": 334,
        "zoom": 1,
        "rotation": 0,
        "roundPixels": false,
        "scrollX": 0,
        "scrollY": 0,
        "backgroundColor": "rgba(0,0,0,0)"
    },
    "button": 0,
    "buttons": 0,
    "position": {
        "x": 174,
        "y": 290
    },
    "prevPosition": {
        "x": 174,
        "y": 290
    },
    "midPoint": {
        "x": 180.4095352275107,
        "y": 291.35913129895874
    },
    "velocity": {
        "x": -6.409535227510702,
        "y": -1.3591312989587436
    },
    "angle": -2.93263944713527,
    "distance": 6.552051565770063,
    "smoothFactor": 0,
    "motionFactor": 0.2,
    "worldX": 174,
    "worldY": 290,
    "moveTime": 4001.90500007011,
    "downX": 174,
    "downY": 290,
    "downTime": 3983.5800000000745,
    "upX": 174,
    "upY": 290,
    "upTime": 4071.155000012368,
    "primaryDown": false,
    "isDown": false,
    "wasTouch": false,
    "wasCanceled": false,
    "movementX": 0,
    "movementY": 0,
    "identifier": 0,
    "pointerId": null,
    "active": true,
    "time": 0,
    "deltaX": 0,
    "deltaY": 0,
    "deltaZ": 0,
    "event": {
        "isTrusted": true
    },
    "downElement": {},
    "upElement": {}
}

And my scene is created like so:

export default class RandomScene extends Phaser.Scene {
  world;

  constructor() {
    super({ key: 'RandomScene'})
  }

  create() {
    //this.scene.add('MainScene');
    this.cameras.main.setViewport(0, 0, window.innerWidth, window.innerHeight);
    this.physics.world.setBounds(-1200,0,3600, 4300);

    let world = new ProceduralWorld(this, (new Date()).getTime());
    world.createWorld();
  }

  
  update() {

  }
}

Game config:

const config = {
  backgroundColor: '#ffffff',
  scale: {
    parent: 'phaser-game',
    mode: Phaser.Scale.FIT,
    autoCenter: Phaser.Scale.CENTER_BOTH,
    width: window.innerWidth,
    height: window.innerHeight
  },
  scene: [PreloadScene],
  physics: {
    default: 'arcade',
    arcade: {
      debug: false,
      gravity: { y: 0 }
    }
  }
} 

Wondering of my game setup is throwing things off, as I don’t see why the point x is less than the sprite x at zoom = 1.