flip
1
- There are a number of
HTML elements.
- There is a tilemap that uses a tileset.
- I can get specific tile coordinates in the tileset image using tileset.getTileTextureCoordinates(tileNumber).
Does anyone know how I can extract tileset image data for a tile into a “data:image/png” (base64) form?
flip
2
Got it! 
I used this page on textures as a reference:
https://rexrainbow.github.io/phaser3-rex-notes/docs/site/texture/
Then I used this code to turn the tileset image into a spritesheet and pull out data:
this.load.spritesheet('tile-icons', '/assets/tilemaps/test_tileset.png', {frameWidth: 32, frameHeight:32, margin: 0, spacing: 2});
iconData = this.textures.getBase64('tile-icons', 0, 'image/png');
document.getElementById('custom-image).src = iconData;