Corner Connect is 4-in-a-row but with an all new twist. The play area is turned at a 45 degree angle, and players slide discs from the bottom-left or bottom-right instead of from the top.
Inserted discs can push other discs already in play, and gravity also plays a role. The pushing and gravity elements make for a dynamic new game experience where players can discover new strategies to get 4-in-a-row.
Try to beat the CPU ai opponent on Easy, Normal or Hard, or play a two-player local game against a friend.
Thanks, the CPU opponent algorithm was interesting to create. It checks all possible next moves in memory and ranks them according to the outcome. It scores the outcome on how many 2-3-4 in a row there are for both players and then ranks the move(s) with the most advantage over the other player. If two or more moves have a similar score, then it selects one at random.
The CPU Easy level doesn’t use this algorithm at all and just does random moves. Normal is 50/50 random moves and selected best moves, Hard only does the best moves.
It could be that the CPU Normal is still a bit too hard, I’ll check it and if so then I’ll adjust it in a future update.
I’ve now also renamed the game on the itch page to Tic-Tac-Tumble because it’s a better title. And I’ve also done a small update to fix some loose ends that were bugging me. I’ve added multilanguage so that the game instructions are more accessible for non-English speakers. In the feedback some people mentioned diagonals which is now also supported (optional, disabled as default)
Multilanguage Support (English, Dutch, German, French, Spanish, Portuguese, Italian)
Diagonals allowed (optional)
AI opponent now slightly easier
Minor graphical updates (tiles, water+win particles)
Hidden bonus for beating Hard CPU in 2-round (or more) game