Okay, this is probably a weird question. Can one create a sprite directly from an image texture versus loading an atlas and then generating it from the frame? In other words, from an existing image, generate a sprite based on sub-texture defined by x, y, w, h in the image?
I was doing a comparison with Pixijs and the code I have is using that approach. I wanted to do it this way so I didn’t have to generate the flavor of atlas meta that each respective engine wants.