I’ve come across an issue of having a game object’s drag events stop emitting when I have two scenes running actively, with a draggable object set up in each scene. Specifically, the issue occurs in the lower depth scene.
I put together a quick example here.
I was testing a new button class, where the button is interactive as draggable and as a dropZone, to enable animation/tweening when dragging the pointer on and off the button. All works well in the top scene, but for any similar game object set up in the lower scene, the drag events only fire once then stop. In looking at the input for the game object, it looks like the dragState is getting stuck at 2.
I’m not sure if this a bug or not, or if I’m doing something wrong in my setup.