Drop Shadow from Sprite in Atlas?

Hey :slight_smile:

I have a character stored inside several atlases with animations.
I’d like to reproduce that effect :

I tried various approaches like using Quad for the skew effect, but nothing looks great, mostly because each frame of the character has a lot of alpha padding on the sides.

I’m looking for ideas of directions I could try in order to reproduce a similar effect with phaser 3 ?

Thanks.