Facebook Playable Ads - how to load Texture Atlas?

Hey everyone,

I am currently working on a Playable Ad for Facebook, and I am running into some issues when loading texture atlases.

To clarify, loading normal images is working just fine using base64 encoded images and then using scene.textures.addBase64. But as far as I can tell, there seems to be no equivalent for texture atlases.

Does anyone know how to get texture atlases to load, given the restrictions Facebook provides?
I am using their Preview Tool to verify if it is working or not.

Thanks!

Found it, here is the code in case anyone runs into the same issue:

 private loadBase64Atlas(key: string, data: string, json: object): void {
    const imageElement = new Image();
    imageElement.onload = () => {
        this.scene.textures.addAtlas(key, imageElement, json);
        this.onAssetLoaded();
    };

    const spriteBlob = this.base64ToBlob(data.split(',')[1], 'image/png');
    imageElement.src = URL.createObjectURL(spriteBlob);
}

See here on how to create the blob from base64. The JSON passed into the function can just be a normal JSON object.

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