Factorio type of game/dashboard

Hello there!.
A little back story: I work at a factory where each part being assembled stops at certain ‘sections’ for assembly, and I would like to create a Factorio type of game/dashboard for our team that shows on what part of the line each part is.

The thing is… I have no idea from where to start!, looking at the Phaser3 docs I can imagine a million ways of doing this, but I am really lost at the big amout of information (and that I am a begginner using this framework).

So, could you help a random internet guy out and give some ideas from where to start? I have a background on programming, so i you speak code, I think I can understand :robot:
Thank you and happy holidays!

edit 2019-01-03: Uploaded a screenshot of what I have in mind

Each unit travels in a predefined path, what I have in mind is that if a unit needs to be in a certain station (Assembly, Test, Packing, Shipout), the unit can dissappear or maybe be inside the station area.

Many units can be inside a certain station at a given point in time, so instead of having multiple sprites being drawn at the same time, I would create some sort of menu that will appear when clicking a station and showing all the units that are on that specific station.

The main user interaction will be limited to only see the information that the system is generating (after all, this is a dashboard), maybe a little camera movement if the “map” is to big to scroll on the PC or phone.

The items and information about their status are created via ajax calls to our API that outputs all needed information.

I think it would help if you explained us with more details what you expect to do.
You say you’re inspired by Factorio, could you provide a screenshot of the specific part you are referring to? Factorio is a pretty big game!
You can also try to do some annotated sketches, it will help. (Even if you use Paint, it’s better than nothing!)

Factorio is a tiled game so read about tiles. The simple helloworld project would be tilemap + character movement.
Then you might read about ECS architecture pattern. The basic cycle of the game would be iterating through buildings as main game objects and move/process resources on them.
Don’t think too much about the graphic. You may create a simple sprites for yourself and use it until you get the idea what you exactly need.

Thank you @glebkudr, I will dive in on ECS patterns and see what I can do.
@Telokis I will try and update with some designs I have in mind.