Generated texture atlas

I am upgrading the breakout clone and have generated some dynamic ‘damaged brick’ effect using worley noise.

Now I want to have multiple statusses for a brick (25% damage, 50% damage and 100% damage) and put these in a texture atlas (the WEBGL 3D multitexture). Can anyone give me a pointer to the more advanced Phaser features? I really would like to write my own vertrices with shader attached.