when I have a group and set fixedToCamera = true or iterating over each child and set that property on it, it doesn’t make the group (or all sprites of the group) fixed. It works for all other sprite types but not for a group?
How can I have this effect on a group? Computing the positions in the update function is not micro enough (you can see the lag/delay).
Edit: Also the physics for each sprites within this group does not seem to work. Is it required to enable physics for the group too in order to make the sprites be collidable and stuff?