Hello everyone,
I’m new to this forum and new to Phaser, I have some experience with Unity and I’m now using Phaser 3.
How can I set a specific rotation to the emitted Particle without speed ?
I’ve tried setting the emitter’s rotation or even trying to set to Particle rotation in a callback of onParticleEmit.
Basically what I’m trying to achieve is a dashed line along a path of a Gameobject, so I’m attaching an event emitter that emits the dash sprite, and everything works after some trials and failures expect for the rotation.
Thanks