How to synchronize ParticleEmitter position and angle with Container

I would like to have ParticleEmitter embedded in my Container (at chosen offset). And I want it to move and rotate with my Container.
I tried to add it with Container.add() method, but it looks like ParticleEmitter is not a GameObject (why it is in GameObjects namespace than ?)
Can I achieve that in some standard way, or do I have to excercise my math muscle a liitle bit, and update Emitter position manually each frame :wink: ?

I think you’ll have to synchronize them manually. But see particle emitter/manager transform.