Hi, I’ve been using version 3.24.1 and my particle emitter works fine on Canvas.
I’m using emitter.startFollow(sprite);
But when I updated to 3.52.0, my particle is broken, its position is wrong. It looks like some values are added to x & y of the particles.
I’m using code from this example:
https://labs.phaser.io/edit.html?src=src\game%20objects\particle%20emitter\follow%20sprite.js
If I use AUTO or WEBGL, the position is correct, but when I change to CANVAS, the position is wrong. Please try changing the value in the example above…
I’m using Chrome & Firefox (newest version) on Windows 10.
Is there some work around for this?
Thanks for your time.