Hi, I’ve seen a couple of examples that allow a particle emitter to follow a sprite.
Example 1
Example 2
I would like to know if I can do the same, but following a Spine object (I don’t know if using any of the bones of the animation as a reference point).).
Thanks and best regards
I give the solution, in case it helps someone
the startFollow method allows GameObjects, including Spine Game Objects
var emitter = particles.createEmitter({
speed: number,
scale: { start: number, end: number },
blendMode: 'ADD'
});
emitter.startFollow(SpineGameObject);