Particle Emitter following a Spine Object?

Hi, I’ve seen a couple of examples that allow a particle emitter to follow a sprite.

Example 1
Example 2

I would like to know if I can do the same, but following a Spine object (I don’t know if using any of the bones of the animation as a reference point).).

Thanks and best regards

I give the solution, in case it helps someone

the startFollow method allows GameObjects, including Spine Game Objects

var emitter = particles.createEmitter({
    speed: number,
    scale: { start: number, end: number },
    blendMode: 'ADD'
});

emitter.startFollow(SpineGameObject);