When I comment the last two lines (getScene().physics.*) I can see particles being emitted at the position of the gameObject. But with these two lines there are no particles visible.
Is there something wrong with my code, or is it simply not possible to move the ParticleEmitterManager this way?
Hm… I’ve managed to move the ParticleEmitterManager with a Tween.
I’ve noticed however, that this moves the particles as well. This is not the effect I want to create.
For my rocket effect I want the position from where particles are emitted to move. However, the particles already emitted should not follow the movement of the ParticleEmitterManager.