I’m running Phaser Game Making Workshops with kids as part of this project https://github.com/glitch-game-club/glitch-game-club
We ran a really great workshop at Mozilla Festival but the starting project wouldn’t work on the Raspberry Pi 3 computers they had set up. The framerate is very slow. By massively reducing the canvas size the project did work. But this was too limiting for us for these workshop. I’m also getting the same issue with an older laptop (thinkpad x61) 2Gb Ram 1.6 duo CPU.
So I’ve got some questions and hoping to draw on the expertise here.
- Is there anything I can do to optimise the original project apart from reducing the size of it
- what are the hardware restrictions likely to slow down frame rate
- are there are any dev tools apart from an overall CPU/ RAM system monitor that can be used to trouble shoot this