Hi all, I’m building an MMO in ThreeJS initially, but after trying to add particle effects my CPU dies. Turns out garbage collection is super hard in ThreeJS. I moved to PixiJS and found the same issues, garbage collection is super hard.
So now I’m investigating Phaser and really like the simplicity.
But I’m having an issue with performance, how can I:
- triple the amount of sprites on the screen
- keep all the particles running smoothly
THANKS!