I saw an old post asking PhotonStorm about Phaser 3 games being accessible, and he responded noting he had made accessible games before here.
I am looking to make Phaser games that have
Clickable items that can have alternative input keyboard support
Screen reader support (aria labels?)
Subtitles
I have a rough estimation on how to accomplish these tasks, but I was wondering if anyone has experience with these problems and could point me to some resources!
Link was pointing to a folder that doesn’t exist anymore, sorry about that!! Haven’t added to it in a while, but you can see in the “acc” folder where I started!
For in-game elements (player, enemies etc.) that need to be keyboard / screen reader accessible, overlay the sprite with an in invisible DOMElement: Phaser 3 API Documentation - Class: DOMElement. This is “Pixi’s approach”
This is how I’m doing it in my current game and it works great.