Phaser Dev Scope & Performance Limitations

Hey guys, I’m looking around trying to see if any larger games have ever been made with Phaser and I seem to only find very small pet projects with very limited gameplay. Would something of the scope of say a pokemon game of gen4 or gen3 be doable using Phaser? I’m also curious how Phaser compares to Unity in regards to scope and performance of 2d games when used with a wrapper for ios & android.

Can anybody shed some light on this?

Hey there,

I’m currently working on a pokémon like game. No monster taming, but a top down perspective adventure. It’s about solving crimes at middle school, solving puzzles, story driven and so on.

You can see a super short example video here

It’s my very first experience in game dev. I’m a fulltime web developer and wanted to create a pixel game in Javascript in my freetime. So I’d say it’s definitely possible with Phaser 3, but you have to code it all by yourself (unless I missed some super cool Plugins :'D). It’s super exciting though.

Best regards
Nick

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