I’m wondering what is the best practice to do when for example I have a particle emitter that has maxParticles set and it has done its job. How do I remove it?
I understand that it’s best probably to recycle but sometimes it is very hard case and I need to reset all variables of the emitter and then set the new ones and etc. (Actually is there a better way to do it?) and also I just can’t seem to recycle some cases that I find on the examples and the only way is to create a new emitter.
So is there any way to clear the not running emitters? Or something like that?