I have a “token” animation which consists of a dropping coin and the player has to click it to pick the coin. I realized that it’s hard to pick the coin (I have to keep clicking around until manage to pick it by chance) and I would like to see what’s going on by checking the allowed clicking area.
I know that there is a way of turning the clickable area visible for debugging purposes but I am not being able to remind how to do this.
Expecting that it would add the desired area to the sprite AND the use of hand cursor but it didn’t work. I got an error Uncaught TypeError: Cannot read property ‘Input’ of undefined.
Thanks!
PS: I really wish the Phaser documentation had examples of usage…