Hello guys! I am stuck on how can I perform damage calculation with this kind of scenario.
I want each of the knights or orcs to clash each other here’s where am currently at.
I created a group for each lane:
Now with this setup how can I perform damage calculation is it during animation or after animation?
Some say I need to create a hitbox but it’s pretty hard creating hitbox for each groups.
Hi @samme! Thanks for the reply! Yes I did that. I performed damage calculation after the attack animation.
However, I have another problem with the sounds.
So what I did is I put the animation complete detection code into the knight’s prefab class.
When “A LOT” of Knights were spawned sounds are getting amplified that can make your ears bleed haha.
Is there a way of controlling it?
I am toying with this right now.