I’ve made a “toy” game so far where the play area is 1200x1200 px, but I want to shift all that down a bit to make room for a new bar at the top to display score and a Menu button. One way to do this would be to add 50px to the y value of every object I add to the scene, but this seems silly.
What’s my best option here?
Options I’ve considered:
- Moving the main camera down (using
setPosition(0, 50)) and placing the score above the play area with a Y offset, but this causes the text to be clipped through the middle
- Putting the entire play area in a Container and offsetting that by 50px, but it sounds like that might have negative performance implications.
Anything obvious I’m missing that would solve this?