I am trying to implement the following control scheme on images within my game:
This was taken from http://fabricjs.com/ (when you click on an element you get the transform controls show, and the image can be dragged, scaled and rotated)
I found this old example https://codepen.io/jdnichollsc/details/KgdRvV however it looks incomplete as scaling isn’t working.
I am at a bit of a loss on how to achieve the control within the gif in Phaser. Is there any complete examples of this working or pointers on the steps and maths involved?