isometric map example + movement question

Hey people,

I’m trying to work with the isometric example and having problems

in this code why are there so many calls to scene.time.delayedCall? i.e

scene.time.delayedCall(this.anim.speed * 1000, this.changeFrame, [], this);

Why is the frame change logic detached from the update loop of the character? Is that how it’s supposed to work?

I tried creating a player character using the same class as the skeleton but it’s animations are not working, can someone please tell me what’s wrong here?

https://pastecode.io/s/fd5uegyw

That’s missing anims.