Hey people,
I’m trying to work with the isometric example and having problems
in this code why are there so many calls to scene.time.delayedCall? i.e
scene.time.delayedCall(this.anim.speed * 1000, this.changeFrame, [], this);
Why is the frame change logic detached from the update loop of the character? Is that how it’s supposed to work?
I tried creating a player character using the same class as the skeleton but it’s animations are not working, can someone please tell me what’s wrong here?