Issue with three.js and phaser bitmap font

Hi everybody,

I’ve added three.js to my phaser 2 project and I’m using simple plane meshes with material (THREE.MeshBasicMaterial) and textures loaded with THREE.TextureLoader. Everything works fine except for my phaser bitmap fonts gets messed up as soon as I load the materials into my meshes. I have checked for any collisions with ids when storing the textures but I can’t see anything there. Anyone else here who has tried combine the two systems and experienced the same issue?