Looking for a swinging rope example with arcade physics

Hey Community,

i’ve already created small retro games with arcade physics in different styles - for my pitfall tribute a swinging rope is essential - searching the examples didnt bring me any luck -

i am thinking if the following would be an adequate way to approach it

create a tween with pendulum movement for a e.g. spot like sprite - test for collision with the player - “hook” player movement to swinging movement

but my problem with this approach is, that i am only able to animate the spot - not attach a swinging rope to it

Are there any examples or tutorials you could advise? Any comments are heavily appreciated.

Thanks in advance

2 Likes

wow that’s great! thank you very much samme!