Matter physics collision/collider with non Physics (sprite)

How to detecting a collision with non physics objects ?

Thanks

You can set non-physics objects up as static objects and use collision filters or sensors to detect collision.

Collision filters / sensors can let you detect collisions with specific objects and not perform a response event. Static objects work like solid things, such as walls or platforms, that don’t do anything but affect other bodies.

You could also manually check overlap in the collisionStart listener, but I’m not sure you’d need to in most cases.

Thank you. I just use static and sensor, it’s enough for me.

I did’t realize this options since there is no description for it.