MatterJS fast moving objects

Hi,

I am using phaser 3 with matterjs physics.
Some of the objects I have are fast moving (i.e. bullets) and when they move too fast through the enemies they pass through.
Is there some way to setup matterjs so it detects the collisions of fast moving objects?
I’ve worked with few other physics engines and they usually have a way of enabling a certain body to do sweep collision detection. For example, in Unity switching “Collision Detection” from “Discrete” to “Continous” allows fast moving objects to collide.