Phaser 2 setCollisionByProperty?

is there any way to setCollisionByProperty() like in Phaser 3 but in Phaser 2 ?

No, but I think you can do

tilemap.setCollision(
  tilemapLayer
    .getTiles()
    .filter((tile) => tile.properties.collides)
    .map((tile) => tile.index),
  true
);