is there any way to setCollisionByProperty() like in Phaser 3 but in Phaser 2 ?
No, but I think you can do
tilemap.setCollision(
  tilemapLayer
    .getTiles()
    .filter((tile) => tile.properties.collides)
    .map((tile) => tile.index),
  true
);
is there any way to setCollisionByProperty() like in Phaser 3 but in Phaser 2 ?
No, but I think you can do
tilemap.setCollision(
  tilemapLayer
    .getTiles()
    .filter((tile) => tile.properties.collides)
    .map((tile) => tile.index),
  true
);